Flex Rodexon

The mysterious metal that has become iconic to the DFS, this metal starts as a rubberlike material which has the durability of hardened steel. If frozen with the right machinery, it can be bendt into all kinds of shapes. The metal of Flex Rodexon has the same color as normal human skin, and has been used in the universe of daros since it's discovery for over a thousand years.

Discovery
The discovery of the mineral known as Flex Rodexon happened by a complete accident, and it was found by Terramage Kalderan the Steady, the last known Monochrome to live in the universe of Daros. It was located on the planet of Dexothrolium, which where still recovering from a global freeze-down. He was the one that tested the material to find out about it's resillience. He found out about the freezing which would bend the metal, thus making it possible to shape it. That along with it being quite strong, and actually extremely high in quantity, have made it an everyday item like iron and wood.

Working with the metal, uses and weaknesses
One of the most curious details about the metal is that it becomes weak and putty-like when frozen down. One would think that heating it up would then harden it far beyond the resillience that it usually has, but heating it up would just make it lose it's rubber-like substance, which gives it a great defense against impacts.

Many commission metalworkers to construct cases and shapes made out of Flex Rodexon for things from computers to vehicle plating and shelling, and everyone from low, middle and high class can actually afford Flex Rodexon, so it has actually found more use than common iron in the world of Daros, and especially on Dexothrolium.

One of the largest weaknesses the metal has is rotation. If something rotates at very high speeds and then hit at an angle, the metal breaks and splinters, instead of bending to the damage the alloy gets. The claws of Srus also cut into the alloy with a triangle shaped claw. Double slashes from those claws makes the alloy try to resist and bend at two areas close together, breaking the middle point of the areas. From this piercing rounds, if they hit too close together, has the same effect.